


There are increasingly larger ships to acquire, tons of weapons to buy, skills to level up, and goods to trade. It looks rather nice with layers of depth that make the 2D approach work without sacrificing the feeling you are flying around in space.įor a downloadable title, Fusion: Genesis provides an expansive amount of tools to customize your experience. Being a twin-stick shooter at heart, you’ll fly around large space levels filled with stations to dock at, asteroids to blast or mine, and enemies to destroy. In many ways Fusion: Genesis mirrors many of the interface approaches that made DarkStar One work so well, but fits it into a more arcade-y top-down shooter design.
DARKSTAR ONE TROUBLESHOOTING PC
Project Sylpheed was an entertaining enough distraction in a world without Rogue Squadron, but DarkStar One was the first title to really this translation work the tweaked menus and controls traditionally reserved for the PC made it manageable to play the entire game with just a console controller. Space combat is awesome, of course, but there aren’t that many games that have successfully pulled off translating what worked great with a keyboard-and-joystick control scheme on the PC to the current consoles and their controllers. Which is a shame, since the project by several former Rare employees ( Killer Instinct, Perfect Dark) tries to marry two great aspects that can make genre fans drool: the twin-stick shooter and the formula of the fan-favorite space combat sims of old.įusion: Genesis is not lacking in ambition then, but perhaps it is a little too ambitious. With a release date smack in the middle of the biggest gaming season of the year and a name like Fusion: Genesis, there’s a slight chance you may have overlooked this Xbox Live Arcade title.
